Kakuro 1.00.03
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Description by peregin
The objective of the game is to insert digits from 1-9 into the empty cells to total the clue associated with it. Some darker cells contain a diagonal slash from top left to bottom right with numbers in them, called the clues. A number in the top right corner relates to an across clue and one in the bottom left a down clue.
You may play against the clock, the time spent on solving the puzzle is measured.
Reviews and Comments





David / Nokia N95 / July 13, 2008
Yeah, it's a real brain teaser. Took a bit to get the rules, but it's kinda like Suduko, but different.



